Pupils understanding will be based upon skills surrounding: Computer Science, Information Technology and Digital Literacy.
Our pupils will understand and apply the fundamental principles of computing by using abstraction, logic, algorithms and data representation.
They will also analyse problems in computational terms and evaluate and apply information technology to solve problems. Pupils will be responsible, competent, confident, safe and creative users of information and communication technology.
Computing is changing the lives of everyone. Through teaching Computing we equip children to participate in a rapidly-changing world where work and leisure activities are increasingly transformed by technology. We enable them to find, explore, analyse, exchange and present information.
The aims of Computing are to equip children with the skills necessary to use technology to become independent learners, the teaching style that we adopt is as active and practical as possible. At times we do give children direct instruction on how to use hardware or software in ‘skills’ lessons but we often use Computing capabilities to support teaching across the curriculum. So, for example, children might research a history topic by using the Internet, or they might investigate a particular issue on the Internet.
We are committed to ensuring that our school systems are safe and suitable for pupil and staff use. We also ensure that pupils learn about e-safety issues in all areas of computing and are equipped with the skills to deal with any difficulties that they may encounter. Pupils have individual log-ons, passwords and email addresses that are non-specific eg the format is not easy to predict. As part of the home-school agreement all pupils are made aware of the school computing rules:
Rules for Responsible Computer and Internet Use
Parents/carers can find additional computing safety advice can on the Think you Know website.
The Computing Curriculum
We use the ‘Switched On’ schemes of work as the basis of lessons in reception to year 6. These cover areas ranging from: data handling, programming, animation and film, control technology and photography. This fits in with the New Computing Curriculum 2014. Click below to see what the units are and what software the children will be using.